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FCC complaints on original ban likely helped the change come about
AT&T's network woes since the iPhone launched have become legendary with the company unable to support the bandwidth that is being consumed by iPhone users. The poor performance of the AT&T network has led to bad press for the mobile provider and a number of attacks from U.S. mobile wireless market leader Verizon.
To keep the load on its network at a lower level, AT&T has a long history of banning applications that could consume significant bandwidth when used. AT&T banned 3G streaming when using the SlingPlayer app back in May of 2009 on the iPhone despite the fact that other handsets on the AT&T network were allowed to use the SlingPlayer with 3G. AT&T also originally banned VoIP apps from being used over its 3G network only to lift that ban on with the unveiling of the new iPhone/iPad SDK in January 2010.
[via Daily Tech]
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